Struct rustc_data_structures::obligation_forest::Node [−][src]
struct Node<O> {
obligation: O,
state: Cell<NodeState>,
dependents: Vec<usize>,
has_parent: bool,
obligation_tree_id: ObligationTreeId,
}Fields
obligation: Ostate: Cell<NodeState>dependents: Vec<usize>Obligations that depend on this obligation for their completion. They must all be in a non-pending state.
has_parent: boolIf true, dependents[0] points to a “parent” node, which requires
special treatment upon error but is otherwise treated the same.
(It would be more idiomatic to store the parent node in a separate
Option<usize> field, but that slows down the common case of
iterating over the parent and other descendants together.)
obligation_tree_id: ObligationTreeIdIdentifier of the obligation tree to which this node belongs.
Implementations
Trait Implementations
Auto Trait Implementations
impl<O> !RefUnwindSafe for Node<O>
impl<O> UnwindSafe for Node<O> where
O: UnwindSafe,
Blanket Implementations
Layout
Note: Unable to compute type layout, possibly due to this type having generic parameters. Layout can only be computed for concrete, fully-instantiated types.