Struct rustc_data_structures::sorted_map::SortedMap [−][src]
Expand description
SortedMap
is a data structure with similar characteristics as BTreeMap but
slightly different trade-offs: lookup, insertion, and removal are O(log(n))
and elements can be iterated in order cheaply.
SortedMap
can be faster than a BTreeMap
for small sizes (<50) since it
stores data in a more compact way. It also supports accessing contiguous
ranges of elements as a slice, and slices of already sorted elements can be
inserted efficiently.
Fields
data: Vec<(K, V)>
Implementations
Construct a SortedMap
from a presorted set of elements. This is faster
than creating an empty map and then inserting the elements individually.
It is up to the caller to make sure that the elements are sorted by key and that there are no duplicates.
Iterate over elements, sorted by key
Iterate over the keys, sorted
Iterate over values, sorted by key
Mutate all keys with the given function f
. This mutation must not
change the sort-order of keys.
Inserts a presorted range of elements into the map. If the range can be inserted as a whole in between to existing elements of the map, this will be faster than inserting the elements individually.
It is up to the caller to make sure that the elements are sorted by key and that there are no duplicates.
Looks up the key in self.data
via slice::binary_search()
.
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Auto Trait Implementations
impl<K, V> RefUnwindSafe for SortedMap<K, V> where
K: RefUnwindSafe,
V: RefUnwindSafe,
impl<K, V> UnwindSafe for SortedMap<K, V> where
K: UnwindSafe,
V: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
Layout
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 24 bytes