Struct rustc_middle::middle::resolve_lifetime::ResolveLifetimes [−][src]
pub struct ResolveLifetimes {
pub defs: FxHashMap<LocalDefId, FxHashMap<ItemLocalId, Region>>,
pub late_bound: FxHashMap<LocalDefId, FxHashSet<ItemLocalId>>,
pub late_bound_vars: FxHashMap<LocalDefId, FxHashMap<ItemLocalId, Vec<BoundVariableKind>>>,
}
Expand description
Maps the id of each lifetime reference to the lifetime decl that it corresponds to.
Fields
defs: FxHashMap<LocalDefId, FxHashMap<ItemLocalId, Region>>
Maps from every use of a named (not anonymous) lifetime to a
Region
describing how that region is bound
late_bound: FxHashMap<LocalDefId, FxHashSet<ItemLocalId>>
Set of lifetime def ids that are late-bound; a region can be late-bound if (a) it does NOT appear in a where-clause and (b) it DOES appear in the arguments.
late_bound_vars: FxHashMap<LocalDefId, FxHashMap<ItemLocalId, Vec<BoundVariableKind>>>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for ResolveLifetimes
impl Send for ResolveLifetimes
impl Sync for ResolveLifetimes
impl Unpin for ResolveLifetimes
impl UnwindSafe for ResolveLifetimes
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<Ctxt, T> DepNodeParams<Ctxt> for T where
Ctxt: DepContext,
T: for<'a> HashStable<StableHashingContext<'a>> + Debug,
impl<Ctxt, T> DepNodeParams<Ctxt> for T where
Ctxt: DepContext,
T: for<'a> HashStable<StableHashingContext<'a>> + Debug,
This method turns the parameters of a DepNodeConstructor into an opaque Fingerprint to be used in DepNode. Not all DepNodeParams support being turned into a Fingerprint (they don’t need to if the corresponding DepNode is anonymous). Read more
This method tries to recover the query key from the given DepNode
,
something which is needed when forcing DepNode
s during red-green
evaluation. The query system will only call this method if
fingerprint_style()
is not FingerprintStyle::Opaque
.
It is always valid to return None
here, in which case incremental
compilation will treat the query as having changed instead of forcing it. Read more
Layout
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 96 bytes